You take out the bridge delaying the Red Hand Horde by about 3 days. You then return to Drellin’s Ferry.
On your way back to town you are ambushed by a group of bandits. You discover that the bandits were sent to you by someone by the name of Lady Dagger.
Back in town you tell Speaker Wiston that you took out the bridge and he says he needs some time to think and that he will soon meet with the town council and asks that you join.
While waiting you learn more about Lady Dagger. You discover that she is responsible for a series of murders in and around the town. She also is very influential among the bandits in the area. Nobody knows who she is but Captain Soranna believes she lives in Drellin’s Ferry. She usually kills at night but recently she has grown bolder and will sometimes kill in daylight. She always kills with a dagger and always carves a ‘D’ into her victims.
You decide to search for her at night. You come across her mid-kill. You try to sneak up on her but she gets spooked and throws down a darkness spell. You cancel the darkness to see her finish carving her victim then she vanishes through a magic doorway. The next day you post a note at the tavern saying you want to meet her.
Speaker Wiston summons you to the Town Council meeting. The council consists of Kellin (the halfling who owns the Old Bridge Inn), Captain Soranna, Delora Zann (the woman who owns the town’s livery stable), and a tall, sour-faced man named Iormel (evidently a person of some property). Before the meeting starts, Norro Wiston has Teyani Sura (Lion of Rethmar) speak.
Teyani rides in the service of the Lord of Rethmar. She was part of a patrol sweeping up the Old Lhesper Trail. Her patrol ran into a large group of hobgoblins and ogres travelling down the road. What remains of their patrol is travelling across the vale warning travellers to avoid the trail, and the Blackfens in general. She then leaves to bring news of the Horde back to Rethmar.
The meeting then begins and there is some arguing about what to do. They finally decide to send a small party to try to negotiate with the horde, but they do not have much faith that it will work so they decide to also evacuate the town and fall back to Rethmar.
As the meeting is ending, Norro Wiston pulls you aside and says he thinks he may know what the Horde is doing in the Blackfens (aka Lhespenbog). He tells you the story of Cromar, an old, but once very powerful wizard, who now lives in the Blackfens. He has a bit of history with the hobgoblins of the mountains and in the past put quite a hurting on them, something they’d be unlikely to forget. Wiston thinks the goblins might be hunting him down for revenge and/or to make sure he doesn’t join in the current fight. Wiston is very close to Cromar (says he was like a father to him) and is worried about him so he asks that you go find him and bring him to safety.
You leave the meeting to find the town under attack by a goblin raid on the far bank. You head over and help fight them off.