Portents of Doom

Assaulting the Keep

You continue on to Vraath Keep.

You clear out Vraath Keep, kill Wyrmlord Koth, and get some sweet loot, including the deed to Vraath Keep. In Koth’s things you find a map as well as a series of notes giving a deal of intel on the goblin army.

You bury the giant skeletons that were around the keep then send Jorr back home after paying him with worg skins and some old furniture from the keep.

You head back to Drellin’s Ferry and tell Norro Wiston what you found. He pays you the 2000gp that he promised then employs you to further help defending the town. He promises to help fix up the Keep after things have settled down and he offers to have the town mage make you a magic headband so your wizard’s hair stays out of his eyes.

And So It Begins...

Just outside Drellin’s Ferry you are attacked by a group of Goblins. Amongst the goblins is a priest who carried a symbol showing the red hand of Tiamat, the dragon goddess.

Upon entering Drellin’s Ferry you meet the Town Speaker, Norro Wiston and Captain Soranna Anitah, Leader of the Town Guard. They tell you that goblins have been attacking the town and outlying homesteads in much greater force than usual. They believe a large tribe has moved down out of the mountains, possibly large enough to sack the town and if not then at least enough to block the road and halt trade. They hire you to take care of them. Before you leave, Soranna recommends seeking out Jorr Natherson as a guide.

While in town you discover that the Witchwood is rumored to be haunted by the spirits of the ancient human druidic folk who once lived there. You also discover the history of Vraath Keep. The soldiers stationed there guarded the Dawn Way and the surrounding region. A few years before the fall of Lhesper, Amery Vraath inherited the keep. After the Lhespenar kingdom dissolved, Amery laid claim to the entire Witchwood and decided to clean it up. His main target was a tribe of forest giants known as the Twistusks. He led a battle against them and defeated them, forcing them to flee to the mountains. However, surviving Twistusks returned and attacked the keep leaving no survivors. Amery retreated into the keeps vault where he died from a poison arrow. It’s rumored his ghost still haunts the keep.

You find and hire Jorr to guide you to Vraath Keep.

Along the way you kill a hydra like a boss.

The Setup

The back story will be expanded on (hopefully soon) but all that is important at this point is that you all joined up to take on a dragon. After defeating said dragon, you found a map showing a treasure vault in Vraath Keep near the town of Drellin’s Ferry, located in the Elsir Vale.


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